Zamani

 

Fitness Skills

Page history last edited by Anonymous 3 yrs ago

Fitness Skills

 

Fitness skills are skills that depend more on the use of the entire body, it's movement and perceptions than upon hand-eye coordination (which would be Dexterity). Many are oriented towards feats of movement, strength or endurance.

 

Skills with a # after them automatically default to the Fitness Attribute for characters who don't have actual skill ranks.

 

Bicycle

Boating

Brawling #

Climbing #

Crushing Weapons #

Firefighting

Halberd Weapons #

Hiking #

Jumping #

Lumberjacking

Mountaineering

Observation #

Parachuting

Riding

Sailing

Seamanship

Shield #

Sports Skills (see sub-list)

Swimming

Whaling

Wrestling#

Comments (7)

profile picture

Joseph Teller said

at 10:08 am on Aug 2, 2006

We've had some discussion regarding Ambush and whether it should really be here or a creative skill.

Problem : Not enough Fitness Skills in system

Anyone with ideas of how to expand or rearrang to get more fitness skills or skills that may have been missed?

profile picture

Dave said

at 6:08 pm on Aug 18, 2006

Ambush - I really think this should be a Creativity skill, for much the same reason I listed for the stealth skill under Dexterity skills. It is all about adapting to the opportunities provided by the environment, less about physical conditioning. As for the dearth of Fitness skills, I've made some suggestions for addtions to the list from other categories. And besides, Fitness has additional value besides its use with skills due to the derived attributes.

profile picture

Dave said

at 6:11 pm on Aug 18, 2006

Halberd Weapons - See my entry under Dexterity Skills for the staff skill. I think halberd weapons differ from staffs primarily due to their role in fiction rather than significant differences in physical execution. So this could be a Dexterity skill. Or not.

profile picture

Dave said

at 6:13 pm on Aug 18, 2006

Motorbike - Seems like a Dexterity skill to me. It may be physically wearying, but the skill roll to avoid hitting something really seems more Dexterity based rather than Fitness based.

profile picture

Dave said

at 6:24 pm on Aug 18, 2006

Observation - The argument for Creativity over Fitness here is less clear cut than the one made earlier with ambush, but similar reasoning applies. Sensory acuity rarely has any direct tie to bodily conditioning. So I might tie observation instead to Creativity, making it more about noticing aesthetic disparities or other visual cues and imagining places where something or someone might be hidden from immediate view.

profile picture

Dave said

at 6:27 pm on Aug 18, 2006

Riding - Might this be an influence skill? Is it supposed to be about getting your steed to do you what you tell it to do? Or is it about staying seated in the saddle through rough riding?

profile picture

Joseph Teller said

at 11:39 pm on Aug 23, 2006

I've been thru the skill lists now and applied many of Dave's ideas into the choices and details. - Thanks again for the feedback.

You don't have permission to comment on this page.