Falling (Specialized Damage)
Falling is a specialized form of damage inflicted on a Player Character. If the character is unconscious, bound or otherwise not in control of their body, then the first defense column is used on the action table for a roll.
Otherwise the characters Dexterity or Acrobatics skill is used to determine the column used for defense. Make sure to include any special modifications from traits.
If the fall is into a 'soft' surface (snow, deep water, sand, mattresses, airbags, unbaled hay etc.) add 4 ranks to the defense (even if unconscious) to determine defense column.
Since this is Gravity rolling, we assume that Gravity has 100% Skill for the roll. If it is onto a Hard (Concrete, cement) or Spiked Surface (Spikes, spears, broken glass, caltrops) then add 20% to Gravity's Skill.
Ignore secondary effects from the fall, except for Limbs Hit, Instant Death and Knocked Out.
Damage is a base value of 1 per 4 meters fallen (round up), to a maximum value of 15. Use the usual multipliers based on the success margin between the roll and use the action table.
Armor does not stop more than 5 points of falling damage, unless it is some form of magic.
A character that falls, and takes more than half their wounds in Damage will be Prone.
________________________________________________________________________________
Example:
Erin C 7 D 7 F 5 I 6 L 7 S 5 E 5 R 8
Acrobatics : 7 + 3 = 10
Max Wounds : 25
Erin Falls 20 meters from a window onto concrete.
Gravity rolls 45. Margin = 75. Damage Base = 5.
Action Table Result = H. High Success/Heavy Damage = Damage Base * 3.
Erin Takes 15 points of wounds, and is Prone.
(If she had armor then she would only take 10 and not be prone).
Example #2:
Erin Falls 30 meters onto a Snowbank.
Gravity Rolls a 07. Margin = 93. Damage Base = 8.
Action Table Result = M. Medium Success/Medum Damage = Damage Base * 2.
Erin takes 16 Points of wounds, and is Prone.
(If she had armor then she would only take 11 and not be prone).
Example #3:
Erin falls 10 meters onto ordinary packed dirt.
Gravity Rolls a 09. Margin = 91. Damage Base = 3.
Action Table Result = X. Extreme Damage = Damage Base * 4.
Erin takes 12 Points of wounds and is not prone.
(If she had armor then she would only take 7 and not be prone).
Example #4 :
Erin falls 12 meters onto ordinary packed dirt.
Gravity rolls an 80. Margin = 20. Damage Base = 5.
Action Table Result = L. Light Damage = Damage Base * 1.
Erin takes 5 Points of wounds and is not prone.
(If she had armor then she'd have taken no damage and would not be prone).
Example #5 :
Erin is thrown 20 meters out a window while unconscious to land on concrete.
Gravity rolls a 22. Margin = 98. Damage Base = 5.
Action Table Result (column 1) = Critical = Damage Base * 5.
Erin takes 25 points of wounds and is dying or dead.
Comments (0)
You don't have permission to comment on this page.