Disorienting Magic (Major Unfavorable Trait)
This trait is only appropriate for a character that is a non-religious spellcaster.
Whenever a character with this trait casts a spell (successful or not) they are disoriented and somewhat drained in the process. They cannot take any direct action on their next action round after casting, but will get their full defense and reactive ability.
This trait is a common one for characters that are getting on in years, or as a result of specific magical injuries, Magical Accident or a specific Magic Virus Infection.
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