Fire Eating - This also seems like a Fitness skill, though I can't claim to have a true understanding of this skill. Though I imagine precision is important, I would think that the conditioning might be more difficult. Or maybe that's sword-swallowing.
Jewelry Making - While this may require some fine manual dexterity, particularly the gem-cutting, shouldn't the overall skill go with the other artistic skills? And wouldn't that mean Creativity? Or possibly Logic?
Parachuting - Maybe this could be a Fitness skill? It's sort of about being able to manipulate one's body while wearing a lot of gear and enduring significant forces from awkward directions. I see it as closer to skills like climbing, mountaineering, or even riding rather than, say, dancing. Though I can still sort of see it as a Dexterity skill.
Staff - This is one of those skills that starts to fall into the gap between the Dexterity weapon skills and the Fitness skills. It's really not that different from Halberd weapons, and I thing the main difference is the type of characters in fiction that use them. So this could be a Fitness skill.... maybe.
Stealth - I actually really think this should be a Creativity skill, even though almost every other RPG system known to man has stealth as a Dexterity. Why? Because being sneaky is all about being clever with where you put your body: less about about slowly you put your foot down, and more about where you put it. Remember playing hide n' seek as a kid? Yeah. It's all about inventively adapting to your environment.
Comments (8)
Dave said
at 5:30 pm on Aug 18, 2006
Fire Eating - This also seems like a Fitness skill, though I can't claim to have a true understanding of this skill. Though I imagine precision is important, I would think that the conditioning might be more difficult. Or maybe that's sword-swallowing.
Dave said
at 5:34 pm on Aug 18, 2006
Jewelry Making - While this may require some fine manual dexterity, particularly the gem-cutting, shouldn't the overall skill go with the other artistic skills? And wouldn't that mean Creativity? Or possibly Logic?
Dave said
at 5:36 pm on Aug 18, 2006
Leathercrafts - This really seems like it belongs with either Creativity or Logic, depending on the focus between artistic versus functional.
Dave said
at 5:39 pm on Aug 18, 2006
Massage - I would put this with the Influence skills. I think it's really more about empathy and bedside manner rather than precision.
Dave said
at 5:46 pm on Aug 18, 2006
Parachuting - Maybe this could be a Fitness skill? It's sort of about being able to manipulate one's body while wearing a lot of gear and enduring significant forces from awkward directions. I see it as closer to skills like climbing, mountaineering, or even riding rather than, say, dancing. Though I can still sort of see it as a Dexterity skill.
Dave said
at 5:49 pm on Aug 18, 2006
Staff - This is one of those skills that starts to fall into the gap between the Dexterity weapon skills and the Fitness skills. It's really not that different from Halberd weapons, and I thing the main difference is the type of characters in fiction that use them. So this could be a Fitness skill.... maybe.
Dave said
at 6:01 pm on Aug 18, 2006
Stealth - I actually really think this should be a Creativity skill, even though almost every other RPG system known to man has stealth as a Dexterity. Why? Because being sneaky is all about being clever with where you put your body: less about about slowly you put your foot down, and more about where you put it. Remember playing hide n' seek as a kid? Yeah. It's all about inventively adapting to your environment.
Joseph Teller said
at 11:38 pm on Aug 23, 2006
I've been thru the skill lists now and applied many of Dave's ideas into the choices and details. - Thanks again for the feedback.
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